Muromachi Clan

Also known as the Crimson Hunters (Romaji: Kōryōshi; Kanji: 紅猟師), the Muromachi Clan (Romaji: Muromachi-uji; Kanji: 室町氏) are an international paramilitary and secret society of akasha whom are devoted to exorcising and slaying the horrors.

Purpose
The Muromachi Clan exists and was founded to exorcise and slay horrors, 1 of the 2 kinds of fantasies.

A Fantasy (Romaji: Fuantajī; Kana: ファンタジー) is an astral body-like accumulation of beliefs, emotions, ideas, feelings, sensations, and thoughts. If a fantasy is composed of and embodies negativity, the fantasy is a Horror (Romaji: Horā; Kana: ホラー). While if the fantasy is composed of and embodies positivity, the fantasy is a Splendor (Romaji: Supurenda; Kana: スプレンダ).

Notably, it's possible for a horror to possess a human. And it's also possible for a human to become a horror as well. Such a combination of a horror and human is referred to as a Nocebo (Romaji: Nosebo; Kana: ノセボ). In addition, it's just as possible for a human to become or fuse with a Splendor. And such a combination of a human and a splendor is referred to as a Placebo (Romaji: Purasebo; Kana: プラセボ).

In general, Muromachi Clansmen hunt and kill all horrors and all nocebo. However, Muromachi Clansmen are willing to spare horrors and nocebo whom are not dangerous to humans. And Muromachi Clansmen are also willing to hunt and kill placebo and splendors whom are dangerous to humans.

Enlistment
Because the horrors are infamous for harming — if not outright killing — the families and friends of their enemies, in order to protect the populace from the consequences of their crusade against the horrors, the Muromachi Clan demands that all members cut themselves off from all of their associates and relatives.

As such, in order to enlist into the Muromachi Clan, one has to accept an adoption into one of the Muromachi Clan's families and a disownment from one's family. Subsequently, one must isolate oneself from the people and their society by minimizing one's association and interaction with anyone whom is not a member of the Muromachi Clan.

Organization
The Muromachi Clan is divided into 5 families. Among 4 of the 5 families, each of them is responsible for conducting operations in 1 of 4 regions of the Earth, and each of them cultivates and uses 1 of the Five Palaces.

The 5 families, each of their regions, and each of their palaces are:

Kawaramachi Family
The Kawaramachi Family (Romaji: Kawaramachi Ichizoku; Kanji: 河原町一族) is 1 of the 5 families of the Muromachi Clan.

It's responsible for conducting operations in Africa and South America, and it cultivates the usage of the Earth Palace.

Kiyamachi Family
The Kiyamachi Family (Romaji: Kiyamachi Ichizoku; Kanji: 木屋町一族) is 1 of the 5 families of the Muromachi Clan.

It's responsible for conducting operations in Antarctica, and it cultivates the usage of the Heaven Palace.

Muromachi Family
The Muromachi Family (Romaji: Muromachi Ichizoku; Kanji: 室町一族) is 2 of the 5 families of the Muromachi Clan. It's divided into a Branch House and a Main House.

Branch House
The Branch House (Romaji: Bunke; Kanji: 分家) of the Muromachi Clan is 1 of the 5 families of the Muromachi Clan.

It's responsible for conducting operations in Asia and Australia, and it cultivates the usage of the Blade Palace.

Main House
The Main House (Romaji: Honke; Kanji: 本家) of the Muromachi Clan is 1 of the 5 families of the Muromachi Clan.

It's responsible for leading the Muromachi Clan and mediating between the Muromachi Clan's families, and it cultivates the usage of the Flower Palace.

Teramachi Family
The Teramachi Family (Romaji: Teramachi Ichizoku; Kanji: 寺町一族) is 1 of the 5 families of the Muromachi Clan.

It's responsible for conducting operations in Europe and North America, and it cultivates the usage of the Hell Palace.

History
WIP...

Akasha
All of the Crimson Hunters of the Muromachi Clan are Akasha (Kana: あかしゃ), a sapient with awareness and consciousness of both the Akashic Records and their astral body within the Akashic Records.

As Akasha, the Crimson Hunters are able to maneuver and perceive through an Astral Body within the Mental Realm in the same manner in which they are able to maneuver and perceive through their body in the Physical Realm. In addition, the Crimson Hunters are able to use an Alias as both a means of disguise and a sort of guardian angel. And the Crimson Hunters are able to use Servitors as both a means of empowerment and a source of maneuvers. Lastly, the Crimson Hunters can manually and skillfully use Psionic Delusions without the assistance of an alias or servitor.

Alias
Crimson Hunters are able to generate and manipulate an Alias (Romaji: Eiriasu; Kana: エイリアス), the opposite of a Servitor.

While a Servitor is an altered state of consciousness that is able to coexist with one's consciousness while remaining distinct from one's consciousness, an alias is an alter ego that coexist with one's ego while remaining distinct from one's ego. The difference between an Alias and a Servitor is that an Alias is the same consciousness with a different identity than one's identity while a Servitor is a different consciousness with the same identity as one's identity. Or in simpler terms, an alias is an alternate personality that one is able to switch to. While a servitor is an additional personality which exist alongside one's personality.

While in action, an alias is able to use a Cerebral Delusion to cause individuals to hallucinate its presence in the Physical Realm and then use Corporeal Delusions to simulate interaction between the individuals and the hallucination and other presences as well. By doing so, an alias is able to seemingly but not technically be conjured from the Mental Realm into the Physical Realm. Also while in action, an alias can and usually does disguise perceptions of its bearer with Cerebral Delusions and recordings of its bearer with Corporeal Delusions.

Astral Body
All Crimson Hunters exhibit an Astral Body (Romaji: Asutoraru Bodī; Kana: アストラル・ボディー), composed of thought-type matter, within the Akashic Records region of the Mental Realm.

Crimson Hunters are able to maneuver and perceive through an Astral Body within the Mental Realm in the same manner in which they are able to maneuver and perceive through their body in the Physical Realm.

Psionic Delusion
Crimson Hunters are able to imbue the ki around their astral body with their willpower as a means of manipulating the ki around their astral body; subsequently, Crimson Hunters are able to combine the ki around their astral body in order to make use of a Ki Style-like maneuver called a Psionic Delusion (Romaji: Saionikku Derūjon; Kana: サイオニック・デルージョン).

There are 4 types of Psionic Delusions: Cerebral Delusions, Corporeal Delusions, Ethereal Delusions, and Memetic Delusions.

A Cerebral Delusion (Romaji: Serībaru Derūjon; Kana: セリーバル・デルージョン) consists of combining Ta'inki and Shō'yōki, which is also known as Yin and yang, and then subjecting an astral body to the combination. By doing so, an akasha is able to alter an astral body's natural form into an unnatural form and thereby manipulate the astral body as a means of manipulating the mind that corresponds to the astral body. Notably, it's the Mental Realm's version of the Wind Ki Style.

A Corporeal Delusion (Romaji: Kōpuriaru Derūjon; Kana: コープリアル・デルージョン) consists of combining Shō'inki and Ta'yōki, which is also known as yin and Yang, and then using that combination to conjure a phenomenon within the Physical Realm and thereby convert mental energy into physical energy. It's divided between Nocebo (Romaji: Nosebo; Kana: ノセボ) which embody and inflict negativity and Placebo (Romaji: Purasebo; Kana: プラセボ) which embody and inflict positivity.

An Ethereal Delusion (Romaji: Ēteriaru Derūjon; Kana: エーテリアル・デルージョン) consists of combining Ta'inki and Ta'yōki, which is also known as Yin and Yang, and then using that combination to accumulate beliefs, emotions, ideas, feelings, sensations, and thoughts into an astral body-like entity called a Fantasy (Romaji: Fuantajī; Kana: ファンタジー). There are two kinds of fantasies that an akasha can create with an Ethereal Delusion. The first kind of fantasy is a Horror (Romaji: Horā; Kana: ホラー), which is an accumulation of negativity. While the second kind of fantasy is a Splendor (Romaji: Supurenda; Kana: スプレンダ), which is an accumulation of positivity. Notably, it's the Mental Realm's version of the Earth Ki Style.

A Memetic Delusion (Romaji: Memetikku Derūjon; Kana: メメティック・デルージョン) consists of combining Shō'inki and Shō'yōki, which is also known as yin and yang, and then using the combination to attune with a Meme (Romaji: Mīmu; Kana: ミーム). Notably, it's the Mental Realm's version of the Water Ki Style.

Servitor
All Crimson Hunters are able and expected to generate and manipulate Servitors (Romaji: Sābita; Kana: サービタ), the opposite of an Alias.

While an Alias is an alter ego that coexist with one's ego while remaining distinct from one's ego, a Servitor is an altered state of consciousness that is able to coexist with one's consciousness while remaining distinct from one's consciousness. The difference between an Alias and a Servitor is that an Alias is the same consciousness with a different identity than one's identity while a Servitor is a different consciousness with the same identity as one's identity. Or in simpler terms, an alias is an alternate personality that one is able to switch to. While a servitor is an additional personality which exist alongside one's personality.

Servitors exhibit an astral body within their creator's asylum. Also, Servitors are each able to induce and maintain a Corporeal Delusion upon their creator's body. By doing so, altogether, Servitors are able to induce and maintain enough Corporeal Delusions to augment their creator from a human into a superhuman! A Servitor can also use Memetic Delusion to attune with a meme on its creator's behalf!

Five Palaces
During their education and training, all Crimson Hunters are guided in the creation of a community of servitors. Such a community is known as a Palace (Romaji: Gosho; Kanji: 御所). Palaces are useful because each of a Palace's servitors is able to focus on the inducement and maintenance of a Corporeal Delusion. As such, altogether, a Palace's servitors are able to induce and maintain enough Corporeal Delusions to augment a Crimson Hunter from a human into a superhuman!

For centuries, the Crimson Hunters have been developing and mastering the art of creating and using a Palace of servitors. As a result, the Crimson Hunters have discovered 5 configurations of Servitors that are superior to a supermajority of configurations. Said configurations are the Five Palaces (Romaji: Gogosho; Kanji: 五御所), and each of them is cultivated and used by 1 of the 4 families of the Muromachi Clan. In addition, each of them is based on 1 of the 5 elements of Chinese philosophy.

Blade Palace
The Blade Palace (Romaji: Yaiba no Gosho; Kanji: 刃の御所) is one of the Five Palaces of the Muromachi Clan. It's based on the Chinese element of metal, and it's cultivated by the branch house of the Muromachi Family.

First and foremost; the Blade Palace endows one with a superhuman degree of sight. As it augments one's ability to perceive and predict motion with one's sight alone, and it augments one's ability to memorize and recognize appearances. It also allows one to switch between having conventional or eidetic memory at-will, and it allows one to heighten and lower the detail and range of one's sight at-will and thus in a telescope-like manner.

Second, the Blade Palace allows one to harden one's body at-will. It also allows one to alter the length and sharpness of one's teeth, fingernails, and toenails at-will. And by doing so; it allows one to attain fangs, claws, and talons of extreme length and or sharpness at-will. In addition, the Blade Palace allows one to grow and shed microscopic and razor-sharp hair at-will and then use that hair in conjunction with strikes in order to cut with enough finesse and precision to lacerate an individual cell!

Lastly, like all of the palaces, the Blade Palace endows one with superhuman athleticism. However, the Blade Palace endows a greater degree of durability and pain tolerance than all of the other palaces.

Earth Palace
The Earth Palace (Romaji: Chikyū no Gosho; Kanji: 地球の御所) is one of the Five Palaces of the Muromachi Clan. It's based on the Chinese element of earth, and it's cultivated by the Kawaramachi Family.

First and foremost; the Earth Palace endows one with a superhuman degree of hearing. As it allows one to hear even the loudest of sounds without suffering any damage or disorientation, and it allows one to hear even the quietest of sounds with clarity and ease! In addition, the Earth Palace endows one with the ability to differentiate between sounds with ease and haste. By doing so, the Earth Palace allows one to differentiate one entity from another entity by noticing even the slightest of differences in the noise that each entity is making. Also, the Earth Palace allows one to hear and interpret the noise of an entity's preparatory actions and thereby predict the entity's upcoming actions.

Second, the Earth Palace endows one with the ability to flex one's muscles as a means of generating either a shockwave or a vibration. Notably, the shockwave can be emitted from one's body as either a projectile or propulsion. While the vibration can be inputted into an entity as a means of augmenting the entity's effectiveness as a bladed or even blunt weapon. It's also possible for a shock wave to be emitted by one of one's muscles and then vibrated along one's bones and to another of one's muscles in order to add the first muscle's output to an output from the second muscle. This allows one's muscles to add onto and thereby enhance each other's outputs!

Lastly, like all of the palaces, the Earth Palace endows one with superhuman athleticism. However, the Earth Palace endows a greater degree of recovery and stamina than all of the other palaces.

Flower Palace
The Flower Palace (Romaji: Hana no Gosho; Kanji: 花の御所) is one of the Five Palaces of the Muromachi Clan. It's based on the Chinese element of wood, and it's cultivated by the main house of the Muromachi Family.

First and foremost; the Flower Palace endows one with a superhuman degree of smell. As it allows one to detect and track even the slightest of scents, and it allows one to differentiate between one entity and another entity by noticing even the slightest of differences in the entity's scents. For example, the Flower Palace's sense of smell is fine enough to differentiate between entities which are identical in composition but different in shape! Frighteningly, the Flower Palace allows one to smell each and every chemical reaction that is occurring within a creature's body and thereby allows one to tell what the creature is doing with just one's smell alone!

Second, the Flower Palace endows one with the ability to generate and perspire allomones and pheromones with the ability to infiltrate and influence any creature that one has caught the scent of. The Flower Palace also allows one to generate and perspire any kind and number of venom; in addition, the Flower Palace also allows one to generate and perspire a venom that is specialized towards infiltrating and poisoning the body of a creature that one has caught the scent of before. As such, as soon as one has caught the scent of a creature, one will be able to use the Flower Palace to either influence or poison the creature!

Lastly, like all of the palaces, the Heaven Palace endows one with superhuman athleticism. However, the Heaven Palace endows a greater degree of reaction and speed than all of the other palaces.

Heaven Palace
The Heaven Palace (Romaji: Tengoku no Gosho; Kanji: 天国の御所) is one of the Five Palaces of the Muromachi Clan. It's based on the Chinese element of water, and it's cultivated by the Kiyamachi Family.

First and foremost, the Heaven Palace allows one to detect humidity in an extrasensory and superhuman manner. As it allows one to accurately and instantly measure the humidity of any area which is within 120 yards from oneself; and by doing so, it allows one to detect the location of any entity that is within 120 yards from oneself by noticing the difference or lack of humidity that is caused by the entity's presence in that location. As such, through its humidity-based detective abilities, the Heaven Palace endows one with a 360° perception of one's environment!

Second, the Heaven Palace endows one with the ability to manipulate one's thermoregulation. By doing so, the Heaven Palace allows one to heighten and lower one's body temperature at-will. The Heaven Palace also endows one with a psychrophilic resistance to cold; and by doing so, the Heaven Palace allows one to operate within and withstand a body temperature that is able to freeze the liquids and vapor around oneself.

Lastly, like all of the palaces, the Heaven Palace endows one with superhuman athleticism. However, the Heaven Palace endows a greater degree of flexibility and regeneration than all of the other palaces.

Hell Palace
The Hell Palace (Romaji: Jigoku no Gosho; Kanji: 地獄の御所) is one of the Five Palaces of the Muromachi Clan. It's based on the Chinese element of fire, and it's cultivated by the branch house of the Teramachi Family.

First and foremost, the Hell Palace endows one with a superhuman degree of thermoception. As it allows one to accurately and instantly measure any temperature that is within 120 yards from oneself, and it allows one to perceive in an infrared vision-like manner. In addition, the Hell Palace allows one to interpret the meaning of each and every possible fluctuations in a creature's body temperature. By doing so, the Hell Palace allows one to perceive the Flame of Intent (Romaji: Ishi no Honō; Kanji: 意志の炎) that burns within the body of every creature.

Second, the Hell Palace endows one with the ability to manipulate one's thermoregulation. By doing so, the Hell Palace allows one to heighten and lower one's body temperature at-will. The Hell Palace also endows one with a hyperthermophilic resistance to heat; and by doing so, the Hell Palace allows one to operate within and withstand a body temperature that is able to ignite the air around oneself.

Lastly, like all of the palaces, the Hell Palace endows one with superhuman athleticism. However, the Hell Palace endows a greater degree of strength than all of the other palaces.