Drangeid

Drangeid (Romaji: ???; Kana: ???) is a country situated upon an Earth of the Seventh World of the Physical Realm.

It's formally referred to as the Royal Sovereignty of Drangeid, and informally referred as either the Kingdom of Drangeid if the current sovereign is a king or the Queendom of Drangeid.

Darkness and Disaster
1000 years ago, in order to avenge a race of dragons' enslavement and exploitation of his race of dragons, a dragon created and employed a Ki Technique which used a combination of the Wind Ki Style and the Water Ki Style to warp his body into a corruptive and invasive darkness. Immediately afterward, he corrupted much of Drangeid's creatures and environment into monsters and then used those monsters to both emancipate his race of dragons and imprison the other race of dragons on Joma. Subsequently, after his race of dragons founded a city-state named Moi Rana, he became a wall of darkness that protected Moi Rana by surrounding Moi Rana and warding off all threats to Moi Rana...

...but also 1000 years ago, after a combination of earthquakes and volcanic eruptions destroyed their homes and devastated their lands, some of the Aukra people the fled their home continent of Aukra. 200 years later, those Aukrans would discover the islands of Drangeid and Joma. Drangeid was larger and had more resources, but it was corrupted with the Darkness and infested with monsters. While Joma had fewer resources and was smaller as well, but safe from the Darkness and its monsters. Most of the Aukrans settled on Joma, while the rest of the Aukrans followed a trio of heroes named the Three Routiers and settled on Drangeid.

Three Routiers, Four Queens
Unbeknownst to most, while contemplating their dream of overcoming the Darkness and settling on Drangeid, 2 of the Three Routiers had been approached by the Imprisoned Dragons and offered the power to overcome the Darkness in exchange for the "rescue" of the dragons "trapped" in Moi Rana. After the Routiers accepted the offer, the Imprisoned Dragons endowed the Routiers with access to and knowledge of the original Ten Archetypes. Subsequently, alongside the 3rd and final Routier, each of the Routiers chose and perfected an archetype. Afterward, the Three Routiers formed an army named the Route by recruiting others and sharing the archetypes with them. After the formation of their army, the Three Routiers began to lead and protect people in the pacification and settlement of Drangeid.

Eventually, the Three Routiers managed to rout the Darkness and its monsters into the caves and under the ground. Consequently, the Imprisoned Dragons were able to capture the Free Dragons of Moi Rana and then re-enslave the Free Dragons. Subsequently, the Free Dragons were dragged off to the Imprisoned Dragons' city-state of Golneselv on Joma all while the clueless Thee Routiers believed they had rescued the Free Dragons from being trapped by the Darkness. At the same time; the Darkness swore vengeance against the Drangeidians and the Imprisoned Dragons and then corrupted the caves, depths, tunnels, and underground of Drangeid into the Netherworld.

After the banishment of the Darkness and monsters, and after the formation of the Netherworld and re-enslavement of the Free Dragons, the Three Routiers established and reigned over the Earldoms of Drangeid. Alette the Blue established and reigned over the Earldom of Aldra, Lusine the Green established and reigned over the Earldom of Brekka, and Ruben the Red established and reigned over the Earldom of Carlshuus. Later, Alette and Ruben — the 2 Routiers whom had been approached by and taken the offer of the Imprisoned Dragons, would have their eldest child with one another. Said child, Ingelinn the Blessed, would be crowned as the Queen of Drangeid and thereby reign as the first Sovereign of Drangeid. Also of note, Alette's younger daughter Leah the Beneficiary would succeed Alette as the Earl of Aldra. Lusine's daughter Mikkeline the Inheritor would succeed Lusine as the Earl of Brekka. And Ruben's younger daughter Serianne the Successor would succeed Ruben as the Earl of Carlshuus. Afterward; Ingelinn, Leah, Mikkeline, Serianne would reign for a century of peace and prosperity which would come to be known as both the Century of Four and the Four Queens Era.

Era of Conquest
At the end of the Four Queens Era, Ingelinn would be succeeded by her great great grandson Iver the Conqueror. At this time, the Darkness emerged from the Netherworld and unleashed its corruption and monsters upon the Drangeidians. Immediately, Iver used this First Netherworld Crisis as an excuse for consolidating the centralization of authority away from the nobility like the Earls and to the royalty like him. By doing so, Iver was able to subjugate all of the nobility to the royalty. After Drangeid once again banished the Darkness and its monsters to the Netherworld, Iver began a campaign of conquest. First Iver conquered Joma and thereby subjugated the Jomans to the Drangeidians, causing many Jomans to abandon their homes and villages and become either brigands or nomads. Afterward, Iver funded explorations of the ocean around Drangeid and Joma. By doing so, Iver was able to discover and invade the islands of Isane, Galta, and Malla. And the archipelago of Liagarda as well. Eventually, Iver managed to conquer those lands and subjugate its people.

After his conquests, Iver the Conqueror would divide and organized Drangeid and its territories into Regions, Areas, and a high and low-level of Recognized Settlement Jurisdictions (RSJs). He also restructured the Nobility so that nobility could only be claimed by those with both descent from the Three Routiers or a member of their Route and descent from a title-bearer were noble as well. In addition, he created the Gentry and filled the Gentry with individuals whom exhibited descent from the Three Routiers or a member of their Route but did not exhibit descent from a title-bearer. Lastly, Iver stipulated that a royal without a title was naught but a noble unless the royal inherited and maintained a title.

The Golden Age
Just as Iver completed all of his conquests and aristocratic reforms, Iver died and was succeeded by Celine the First. As such, Celine became the first to reign over the expanded and reformed Drangeid. Celine was also the first Sovereign of Drangeid to not be completely and purely human, as Celine's mother was a Free Dragon whom had escaped from Golneselv and thus Celine was a half-dragon. Notably, Celine would grant her draconic blood to her 4 most accomplished and most loyal retainers and Celine's descendants would inherit Celine's draconic blood as well. As so the Draconic Five, her descendants and the descendants of Celine's 4 retainers, came into existence. Later, Celine's mother would gift her grandchildren with weapons composed of her fangs. Said weapons came to be known as the Ten Dragon Arms.

After 300 years of being ruled by Celine the First, an era that would come to be known as the Golden Age of Drangeid, Drangeid would face a Second Netherworld Crisis. Without any warning, the Darkness emerged from the Netherworld and possessed Celine! At the same time, the Darkness' monsters began to march across Drangeid and slaughter Drangeid's people and warriors. However, order to protect Drangeid from the sabotage that her Darkness-possessed self intended to inflict upon Drangeid, Celine killed herself. In order to avoid dying alongside Celine, the Darkness had to abandon Celine's body and thus expost its possession of Celine. Afterward, before it could be killed, the Darkness ran away.

The Solfrydic Crusades
Shortly after Celine's death, Celine would be succeeded by her direct descendant Solfryd the Purifier. Solfryd engaged the monsters and routed the monsters back into the Netherworld. Afterward, for the entirety of a decade, Solfryd focused on consilodating her reign and rebuilding Drangeid. But after that decade, Solfryd began a military campaign to conquer the Netherworld and extinguish the monsters once and for all. Said campaign came to be known as the Solfrydic Crusades and it lasted for 16 years. As, despite the complaints of many, Solfryd had refused to end the campaign until the death of the final and strongest monster.

However, unbeknownst to all, the Darkness had evaded the Solfrydic Crusades by reverting from darkness into a Free Dragon. As a free dragon, the Darkness came to the conclusion that Drangeid could not be defeated with darkness and monsters. So the Darkness decided to defeat Drangeid by fighting humans with humans rather than fighting humans with monsters.

The Advent of Seven
So the Darkness called upon Hawk and gained Hawk's aid by promising Hawk a war. With the Earth Ki Style; the Darkness created a city within Drangeid, Isane, Galta, Joma, Liagarda, Malla, and the Netherworld as well. Afterward, the Darkness materialized an amount of its spirit into a number of souls and then transplanted a soul into each of the cities in order to animate the cities. Then, with Hawk's aid, the Darkness endowed the animated cities with the ability to access and bestow Archetypes. Subsequently, and also with Hawk's aid, the Darkness conjured humans from the 20th World into the animated cities.

Afterward, the animated cities allowed each of the conjured humans to chose and gain an archetype before starting to barter a variety of favors and materials to the conjured humans in exchange for Experience that conjured humans could earn by killing the creatures of Drangeid. Subsequently, because the first conjured humans to emerge from an animiated city and invade Drangeid was the conjured humans from the animated city in the Netherworld, the conjured humans' conflict came to be known as the Third Netherworld Crisis. Not long after, the conjured humans came to be known as Adventures among themselves and Netherworlders among Drangeidians. And the animated cities came to be known as Hubs among the conjured humans and Nethertowns among the Drangeidians.

Draconic Blood of Aurora
The Draconic Blood of Aurora is a Water Ki Style-based inheritance that is restricted to descendants of Aurora the Second, such as members of House Aurora.

It's known to enhance its bearer's restorative ki-based/restorative magical capabilities.

Draconic Blood of Celine
The Draconic Blood of Celine is a Water Ki Style-based inheritance that is restricted to descendants of Celine the First, such as members of House Celine and House Ingelinn.

It's known to enhance all of its bearers athletic and mental capabilities.

Draconic Blood of Hege
The Draconic Blood of Hege is a Water Ki Style-based inheritance that is restricted to descendants of Hege the Third, such as members of House Hege.

It's known to enhance its bearer's athletic capabilities.

Draconic Blood of Irunn
The Draconic Blood of Irunn is a Water Ki Style-based inheritance that is restricted to descendants of Irunn the Fourth, such as members of House Irunn.

It's known to enhance its bearer's mental capabilities.

Draconic Blood of Sissel
The Draconic Blood of Sissel is a Water Ki Style-based inheritance that is restricted to descendants of Sissel the Fifth, such as members of House Sissel.

It's known to enhance its bearer's destructive ki-based/destructive magical capabilities.

Sovereign
Also known as a King or Queen, the Sovereign is the absolute monarch of the entire Royal Sovereignty of Drangeid.

Earl
An Earl is a ruler of one of the 8 earldoms of the Royal Sovereignty of Drangeid.

The known earldoms are:


 *  Earl of Aldra  - The constitutional monarch of the entire Earldom of Aldra.
 *  Earl of Brekka  - The constitutional monarch of the entire Earldom of Brekka.
 *  Earl of Carlshuus  - The constitutional monarch of the entire Earldom of Carlshuus.
 *  Earl of Isane  - The constitutional monarch of the entire Earldom of Isane.
 *  Earl of Galta  - The constitutional monarch of the entire Earldom of Galta.
 *  Earl of Joma  - The constitutional monarch of the entire Earldom of Joma.
 *  Earl of Liagarda  - The constitutional monarch of the entire Earldom of Liagarda.
 *  Earl of Malla  - The constitutional monarch of the entire Earldom of Malla.

Hold
A Hold is a ruler of one of the many holdings of the Royal Sovereignty of Drangeid.

The known holdings are:


 *  Hold of Frei  - The constitutional monarch of the entire Holding of Frei.

High-Reeve
A High-Reeve is a ruler of one of a major settlement of the Royal Sovereignty of Drangeid.

The known high-reeve titles are:


 *  High-Reeve of Granheim  - The constitutional monarch of the City of Granheim.

Reeve
A Reeve is a ruler of one of 1 or more minor settlements of the Royal Sovereignty of Drangeid.

The known high-reeve titles are:


 *  Reeve of Hol  - The constitutional monarch of the Villages of Hol.

Banneret
Formally referred to as a Knight Banneret, a Banneret is a military officer with the ability to command and fund multiple companies of combatants with archetypes.

Armiger
Formally referred to as a Knight Armiger, an Armiger is a military officer with the ability to command and fund a single company of combatants with archetypes.

Vassal
Formally referred to as a Knight Vassal, a Vassal is a genteel or noble combatant with an archetype.

Yeoman
A Yeoman a genteel or noble retainer without expectation of participation in military affairs.

Galta Archetypes

 *  Name  (Weapons) ->  Mastery  -> Perfection
 *  Wilder  (Stone) -> Grand Wilder (Stone) -> Archwilder (Stone)

Isane Archetypes

 *  Name  (Weapons) ->  Mastery  -> Perfection
 *  Genin  (Dagger) -> Chunin (Dagger, Red Magic) -> Jonin (Dagger, Red Magic, Sword)
 *  Kenshi  (Sword) -> Kengo (Lance, Sword) - Kensei (Bow, Lance, Sword)

Joma Archetypes

 *  Name  (Weapons) ->  Mastery  -> Perfection
 *  Marauder  (Axe) -> Reaver (Axe, Bow) -> Warlord (Axe, Bow, Lance, Sword)

Liagarda Archetypes

 *  Name  (Weapons) ->  Mastery  -> Perfection
 *  Knight Pegasus  (Lance, Pegasus) ->
 *  Knight Alicorn  (Lance, Pegasus) -> Knight Garuda (Bow, Lance, Pegasus)
 *  Knight Seraphus  (Blue Magic, Pegasus, Sword) -> Knight Azrael (Blue Magic, Lance, Pegasus, Sword)

Original Archetypes

 *  Name  (Weapons) ->  Mastery  -> Perfection
 *  Arcanist  (Blue Magic) ->
 *  Herbalist  (Blue Magic) -> Thaumaturge (Blue Magic)
 *  Knight Seraphus  (Blue Magic, Pegasus, Sword) -> Knight Azrael (Blue Magic, Lance, Pegasus, Sword)
 *  Brave  (Armor, Axe) ->
 *  Champion  (Armor, Axe, Lance) -> Warden (Armor, Axe, Lance, Sword)
 *  Knight Bulwark  (Armor, Axe, Horse, Lance, Sword) -> Knight Castellan (Armor, Axe, Horse, Lance, Sword)
 *  Forester  (Bow) ->
 *  Skirmisher  (Axe, Bow) -> Commando (Axe, Bow)
 *  Verderer  (Bow) -> Knight Ranger (Bow, Horse)
 *  Guerrilla  (Axe) ->
 *  Raider  (Axe) -> Viking (Axe)
 *  Skirmisher  (Axe, Bow) -> Commando (Axe, Bow)
 *  Knight Equine  (Horse, Sword) ->
 *  Knight Armiger  (Horse, Lance, Sword) -> Knight Banneret (Bow, Horse, Lance, Sword)
 *  Knight Bulwark  (Armor, Axe, Horse, Lance) -> Knight Castellan (Armor, Axe, Horse, Lance, Sword)
 *  Levyman  (Lance) ->
 *  Bard  (Dagger, Green Magic/Instrument, Lance) -> Parnassian (Dagger, Green Magic/Instrument, Lance, Sword)
 *  Breveteer  (Lance) -> Spearhead (Lance)
 *  Minstrel  (Green Magic/Instrument) ->
 *  Bard  (Dagger, Green Magic/Instrument, Lance) -> Parnassian (Dagger, Green Magic/Instrument, Lance, Sword)
 *  Maestro  (Green Magic/Instrument) -> Virtuoso (Green Magic/Instrument)
 *  Occultist  (Red Magic) ->
 *  Knight Șolomonar  (Axe, Balaur, Red Magic) -> Knight Scholomancer (Axe, Balaur, Red Magic)
 *  Theurgist  (Red Magic) -> Avatar (Red Magic)
 *  Prowler  (Dagger) ->
 *  Blackguard  (Dagger) -> Wraith (Dagger)
 *  Cutthroat  (Dagger, Sword) -> Slayer (Bow, Dagger, Sword)
 *  Sellsword  (Sword) ->
 *  Auxiliary  (Sword) -> Blademaster (Sword)
 *  Cutthroat  (Dagger, Sword) -> Slayer (Bow, Dagger, Sword)

Malla Archetypes

 *  Name  (Weapons) ->  Mastery  -> Perfection
 *  Knight Gargoyle  (Axe, Balaur) ->
 *  Knight Șolomonar  (Axe, Balaur, Red Magic) -> Knight Scholomancer (Axe, Balaur, Red Magic)
 *  Knight Wyrmaster  (Axe, Balaur) -> Knight Vampire (Axe, Balaur, Lance, Sword)
 *  Saracen  (Sword) -> Arsiyah (Bow, Sword) -> Aswar (Bow, Horse, Sword) -

Charm of the Blue
The Charm of the Blue is a Blue Magic created and used by Alette the Blue, the Thaumaturge of the Three Routiers.

Melody of the Green
The Melody of the Green is a Green Magic created and used by Lusine the Green, the Virtuoso of the Three Routiers.

Spell of the Red
The Spell of the Red is a Red Magic created and used by Ruben the Red, the Avatar of the Three Routiers.

Axe of the Successor
The Axe of the Successor is an axe created for and used by Serianne the Successor, the Viking of the Four Queens.

Bow of the Inheritor
The Bow of the Inheritor is a bow created for and used by Mikkeline the Inheritor, the Knight Ranger of the Four Queens.

Lance of the Beneficiary
The Lance of the Beneficiary is a lance created for and used by Leah the Beneficiary, the Spearhead of the Four Queens.

Shield of the Conqueror
The Bow of the Inheritor is a shield created for and used by Iver the Conqueror, the Knight Castellan of Drangeid.

Sword of the Blessed
The Sword of the Blessed is a sword created for and used by Ingelinn the Blessed, the Blademaster of the Four Queens.

Calliope
The Calliope is a draconic axe that can only be wielded by a bearer of the Draconic Blood of Hege.

Clio
The Clio is a blue and draconic magic that can only be cast by a bearer of the Draconic Blood of Aurora.

Erato
The Erato is a draconic bow that can only be wielded by a bearer of the Draconic Blood of Hege.

Euterpe
The Euterpe is a green and draconic magic that can only be cast by a bearer of the Draconic Blood of Irunn.

The Firstone
The Firstone is a beastone created for and used by Celine the First, the Archwilder of Drangeid. As such, it can only be used by a bearer of the Draconic Blood of Celine.

Melpomene
The Melpomene is a draconic lance that can only be wielded by a bearer of the Draconic Blood of Irunn.

Polyhymnia
The Polyhymnia is a red and draconic magic that can only be cast by a bearer of the Draconic Blood of Sissel.

Terpsichore
The Terpsichore is a draconic ring that can only be worn by a bearer of the Draconic Blood of Sissel.

Thalia
The Thalia is a draconic shield that can only be wielded by a bearer of the Draconic Blood of Aurora.

Urania
The Urania is a draconic sword that can only be wielded by a bearer of the Draconic Blood of Celine.

Crown of Aukra
The Crown of Aukra is the enchanted crown of the Emperors and Empresses of Aukra, homeland of the Three Routiers.

Dagger of the Dark
The Dagger of the Dark an enchanted dagger that has been cursed and wielded by the Darkness itself.

Drangeid
Drangeid (Romaji: ???; Kana: ???) is the eponymous mainland of the Royal Sovereignty of Drangeid.

It's governed by House Ingelinn, the Royal Family of Drangeid. Its military are the Knights of Ingelinn, while its police are the Knights of Drangeid.

Areas of Drangeid

 *  Aldra  - Formally referred to as the Earldom of Aldra, is 1 of the 3 Earldoms of Drangeid. It's governed by House Leah, descendants of Leah the Beneficiary. Its military are the Knights of Leah, while its police are the Knights of Aldra.
 *  Brekka  - Formally referred to as the Earldom of Brekka, is 1 of the 3 Earldoms of Drangeid. It's governed by House Mikkeline, descendants of Mikkeline the Inheritor. Its military are the Knights of Mikkeline, while its police are the Knights of Brekka.
 *  Carlshuus  - Formally referred to as the Earldom of Carlshuus, is 1 of the 3 Earldoms of Drangeid. It's governed by House Serianne, descendants of Serianne the Successor. Its military are the Knights of Serianne, while its police are the Knights of Carlshuus.

Isane
Isane (Romaji: ???; Kana: ???) is 1 of the 6 territories of the Royal Sovereignty of Drangeid.

It's governed by House Irunn, the bearers of the Draconic Blood of Irunn. Its military are the Knights of Irunn, while its police are the Knights of Isane.

Areas of Isane

 *  WIP  -

Galta
Galta (Romaji: ???; Kana: ???) is 1 of the 6 territories of the Royal Sovereignty of Drangeid.

It's governed by House Hege, the bearers of the Draconic Blood of Hege. Its military are the Knights of Hege, while its police are the Knights of Galta.

Areas of Galta

 *  WIP  -

Joma
Joma (Romaji: ???; Kana: ???) is 1 of the 6 territories of the Royal Sovereignty of Drangeid.

It's governed by House Celine, the non-royal bearers of the Draconic Blood of Celine. Its military are the Knights of Celine, while its police are the Knights of Joma.

Areas of Joma

 *  WIP  -

Liagarda
Liagarda (Romaji: ???; Kana: ???) is 1 of the 6 territories of the Royal Sovereignty of Drangeid.

It's governed by House Aurora, the bearers of the Draconic Blood of Aurora. Its military are the Knights of Aurora, while its police are the Knights of Liagarda.

Areas of Liagarda

 *  WIP  -

Malla
Malla (Romaji: ???; Kana: ???) is 1 of the 6 territories of the Royal Sovereignty of Drangeid.

It's governed by House Sissel, the bearers of the Draconic Blood of Sissel. Its military are the Knights of Sissel, while its police are the Knights of Malla.

Areas of Malla

 *  WIP  -

The Netherworld
The Netherworld (Romaji: ???; Kana: ???) is 1 of the 6 territories of the Royal Sovereignty of Drangeid.

It has no government, military, or police.

Areas of the Netherworld

 *  WIP  -

Trivia
WIP..

Navigation
WIP..